If you head down that path, you sever all ties with your Home City (your flag also changes to denote your new standing) and your villagers become colonial militia units, which means they stop producing resources and become dedicated only to fighting. It also features some changes for the European nations, starting with the option to say you want a revolution when you reach the fourth Age. This expansion pack isnt solely focused on the Indian tribes, however. New other tribes added to the game include the Apache, Navajo, and Mapuche. The Native American tribes with whom you can forge alliances are still found in The WarChiefs, although the Huron, Cheyenne, and Zapotec replace the Iroquois, Sioux, and Aztecs, respectively. When one of those tribes upgrades to a new Age, you select one of the five members of the council and dictate the focus of future growth: Chief (economic units), War Leader (military units and upgrades), Shaman (building upgrades), Wise Woman (economic upgrades), or Messenger (specialized military units and upgrades). For example, the fertility dance speeds up unit creation while the earth mother dance increases the population limit.įinally, tribal councils govern the Iroquois and Sioux, rather than the Home Cities that direct the European nations affairs from afar. Up to 25 villagers can dance around the fire pit, giving a bonus to their nation thats based on the type of dance theyre performing. When a War Chief dies, he can be resurrected at the fire pit, a structure that is also unique to the three Indian tribes. War Chiefs grant different types of bonuses they vary by tribe to surrounding units, and they can convert treasure guardians, such as bears and outlaws, to their side, rather than killing them. First among those benefits is the War Chief, who replaces the explorer given to each European nation at the beginning of the game. Rather than simply rehash the basic dynamics of the eight European nations introduced in the original game, the three Indian tribes found in The WarChiefs feature unique advantages. Chaytons story culminates in the Battle of the Little Bighorn, where General Custer made his famous final stand. He later defends mining camps in the Black Hills of Dakota from Sioux attacks, but he decides to switch allegiances when ordered to destroy a Sioux village. In act two, Nathaniels grandson, Chayton Black, finds himself in the middle of Red Clouds War, a late 1860s conflict in which the Sioux fought the United States. They later side with Colonel George Washington and help him win the Revolutionary War. Continuing the story of the Black family, which started in the original game, act one concerns Nathaniel Black and his Iroquois uncle, Kayenke, who fight Mohawk and Seneca tribes allied with the Hessians. That idea forms the basis of the two-part single-player campaign, ∿ire and Shadow, found in The WarChiefs. There is plenty of precedence for this in history, Street adds, referring to real-life alliances between Native Americans and the Europeans who encountered them. Instead, we wanted the Native Americans to feel more like a potential resource over which colonists could compete. While thats still the case in Age of Empires III: The WarChiefs, the expansion pack also brings with it three tribes the Aztecs, Iroquois, and Sioux whose fortunes you can now control. When you are finished filling in these fields, press Finish.We didnt want the Native Americans to just feel like an obstacle in the game, lead designer Greg Street explains when asked about their presence in Age of Empires III. The default is set to your Documents folder. The Location allows you to control where the mod is saved. The Mod Description is the description that accompanies your tuning pack that tells players what your tuning pack does. The Mod Display Name is the name other players will see when searching for, downloading, and using your tuning pack. Give your tuning pack a Name and press Next.Īdd a Mod Display Name and a Mod Description. Open the Age of Empires IV Content Editor.įrom the editor's main menu, select Create a New Mod. To create a new Tuning Pack, perform follow the steps detailed below.įor a video guide on working with tuning packs, see: Age of Empires IV: Tuning Packs The elements you can change with tuning packs include such things as unit toughness, attack damage, speed, build time, resource cost, and even the fundamental way they make attacks. Tuning packs allow you to create an alternate set of unit stats that overwrite the standard statistics within Age of Empires IV.
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